7 #ifndef _ZOOM_SDK_UTIL_DEFINE_H_ 8 #define _ZOOM_SDK_UTIL_DEFINE_H_ 11 BEGIN_ZOOM_SDK_NAMESPACE
24 virtual bool IsValid() = 0;
28 virtual SDKError ContinueTurnLeft() = 0;
33 virtual SDKError ContinueTurnRight() = 0;
38 virtual SDKError ContinueTurnUp() = 0;
43 virtual SDKError ContinueTurnDown() = 0;
48 virtual SDKError ContinueZoomIn() = 0;
53 virtual SDKError ContinueZoomOut() = 0;
57 virtual SDKError CanControlCamera(
bool& bCan) = 0;
59 END_ZOOM_SDK_NAMESPACE
Definition: zoom_sdk_util_define.h:18
ZOOM windows SDK Common Definition File.
virtual SDKError BeginZoomOut()=0
Adjust the camera: zoom camera out, move the camera angle far from the players/field.
virtual SDKError BeginTurnRight()=0
Adjust the camera: turn right.
SDKError
SDK error types. Here are more detailed structural descriptions.
Definition: zoom_sdk_def.h:29
virtual SDKError BeginZoomIn()=0
Adjust the camera: zoom camera in, move the camera angle closer to the players/field.
virtual void onControllerStatusChanged(bool valid)=0
Callback of event that controller status changes.
virtual SDKError BeginTurnDown()=0
Adjust the camera: turn down.
Definition: zoom_sdk_util_define.h:12
virtual ~ICameraController()
Set the controls for camera.
Definition: zoom_sdk_util_define.h:22
virtual SDKError BeginTurnLeft()=0
Adjust the camera: turn left.
virtual SDKError BeginTurnUp()=0
Adjust the camera: turn up.